Tuesday, August 28, 2007

Players Evolution

Players evolution is done, which means we only have to add a few icons and review the whole thing before unleashing Ruby Soccer. As I told you, the end of August target is still possible, unless we hold it until monday due to our potential unavailability on weekends to take care of unexpected issues.

3 comments:

Anonymous said...

Cant wait guys.

One thing if the poll ends so close between 3 and 6 ticks would it be possible to compromise and make it 4 ticks to suit all, I personally think 3 is too slow. If there is a quite a few more votes for 1 of them then stick with that, im thinking if theres 1 vote in it by the end it will be a bit harsh on the one that didnt win.

Best wishes.

Unknown said...

Some people don't like 4 ticks because the league matches, for instance, won't always happen on the same time of the day in the real world, as they're played every 3 game turns. I think that's why this option received only 4 votes so far.

Personally, I prefer 6 ticks rather than 3, not only for gameplay but also to help us test things faster, so we may stick with this one if the difference of votes on these two options is very close in the end.

In the future, when enough managers join Ruby Soccer, we'll certainly have more dimensions with different tick frequency, but for now it's better to gather everybody in a single one.

Cheers.

Anonymous said...

I voted for 3 but 6 is definitely better than compromising it with 4 ticks. For the reasons already stated.