Friday, July 6, 2007

Features so far

While the game is not online I think it would be good to describe what we have until now, so everybody can have an ideia of how long it will take for us to have a playable game.

Message system: automatic in-game messages are sent to managers with match results, contracts ending, agreed and rejected contracts and negotiations cancelled. It is also possible to send messages to other managers.

Players: player generation is done but needs a few adjustments. Players do not change their status over time yet. Youths are there but never become available for contract signing. Players retire between 36 and 40 years.

Squad selection: a few improvements were done to the first screenshot posted here to make it easier to drag and drop players. Still missing the ability to delete/rename formations, select the default one and associate a formation with a match.

Economy: players wages is paid every 12 turns and for now the only income source is ticket sales.

Match: simulation is very poor. Waiting for implementation of user defined strategies in order to be improved.

Competitions: only divisional competitions (with promotion/relegation) implemented. National cups and continental competitions being planned.

Countries: they'll have dynamic base skills, making possible to a small country become an important soccer country over the years, if its teams perform well in continental competitions. Ticket prices will probably be the same all over the world.

Data collection: for test purposes we're using 2 brazilian divisions and 1 from Argentina. Thanks to Peter Strand we already have enough data to include all 50 european countries with all teams used in the biggest ManagerSim gameworld. South American data collection is under way.

I may have forgotten a few things, but the main ideias are here. More updates soon.

Gabriel Cesário

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