Showing posts with label screenshots. Show all posts
Showing posts with label screenshots. Show all posts

Friday, August 31, 2007

Diamond formation

I see a lot of people wanting to use a 4-4-2 diamond formation. Due to our mentality feature, it is not possible to put the defensive and offensive midfielders in the central midfield zone. That's why I'm posting this screenshot as an alternate diamond formation, putting the defensive midfielder as an offensive central defender.



Another option would be put the offensive midfielder as a defensive attacker. I think you got it. Let me know if this works for you guys ;-)

Thursday, August 23, 2007

Friendlies

It is now possible to invite other teams to friendly matches.





The turn you select must be at least the current turn + 1 and at most the last season turn. You can't schedule friendlies for the next season, at least on our first version. You can have more than one invitation for the same turn, but when the first invitation is accepted, the others are automatically cancelled/rejected. Invitations not answered until the turn when the match was supposed to happen are automatically cancelled. National cup matches cause friendlies and invitations scheduled to the same turn to be cancelled. AI teams can be invited to friendlies, but may reject the invitation.

Manager Settings Screen / Donator Flag

The post title is really straightforward. On the manager settings screen, for now, you can only choose if you want to receive dimension messages as emails.

The donator flag is a way to say thanks for those who are helping us to maintain the server. Just like managersim did :).



Wednesday, August 22, 2007

Players evolution on the way

Already coloring the screen. Of course that this means that we have a whole database structure ready.

Saturday, August 18, 2007

Players Unavailability

I guess that you guys, based on our history, were not expecting new features on the weekend. But hey, we wanted to surprise our readers! And also say: gee, we are really hard working on this game, you can count on us ;) !

RubySoccer is now able to show/deal-with the "suspensions status" of your team players. One can think: but how is that? Elementary, my dear Watson.

Here are the rules that we have decided to apply:

1. Cards have single competition effects. Which means that if your player receives a card in one competition, that will only affect that particular competition;
2. Two yellow cards received in the same or in different matches will suspend your player for that competition next fixture. The yellow card icon is just a warning: "hey, if this guy receives another card, he will be out of next game!";
3. A single red card will also have the above effect;
4. Injured players can´t play any matches at all (DUH!);
5. You can still drag and drop players in any status into any formation. A warning message will be displayed if any of your next fixture selected formation players are not going to make it for the game;
6. Formation field players that have no game conditions (suspensions/injuries) will be automatically replaced by the best fit (for his position) team mate, before a match starts.



ps: the screenshot shows another interesting aspect of rubysoccer. note one of the formation names.

Friday, August 17, 2007

The substitute

The code to replace players is done. For now, it is only applied to replace a player that was injured.



ps: the event phrase is not the one in the screenshot anymore. Now it is "XXX replaces YYY".

Wednesday, August 15, 2007

Yellow card!

Yellow and red cards are now applied during the match. On this screenshot, you can see an example of it. Also, we are working to improve the match "short" report. Enjoy!



ps: fatigue is also on the way!

Thursday, August 9, 2007

Match Report



This is the Match Report screen. There you can see the match result, overall statistics and the players who have played the match along with the positions in which they played and their ratings. The link "Match Full Replay" displays our current static version of the replay, not that one we announced is being developed. A few improvements will be done before the beta, like listing who scored the goals and when, and displaying cards and injuries.

The screenshot also shows the new icons disposition at the top. We've changed it in order to make room for more icons. The tree icons that look the same are, in fact, the same, but they don't link you to the same screen, we just don't have all the icons needed yet.

Friday, August 3, 2007

Game Forum - Integrated!

Very good news for our enthusiasts: an open source forum is now part of our game. Woohoo!

Thursday, August 2, 2007

BETA login screen

We already have it, guys. Check it out:

Real Mail system

We wrote some code for our email system / email templates. And some of it is already used at the user registration page. When you register at RubySoccer, you will receive an email like the one below.



UPDATE! : The manager can now also receive his game emails on his real email box. That will be configurable on the manager setup screen. (An user can have a manager in each of the dimensions and control, for each one of them, the "wants to receive email" option).

Thursday, July 26, 2007

Transfer, Loan and Contract icons



New icons to indicate players transfer listed, loan listed and those whose contract are coming to an end. Icons are now placed after player name in order to keep left alignment.

Wednesday, July 25, 2007

New icons and spacing on players list



There are some new icons in the players list screen. In the screenshot above you can see the ones for yellow card, red card and injury. There will be others for contract expiring, transfer listed and loan listed.

We've also applied some of alexandre's and leehamo's suggestions. There is a little more space between Ctr and Wage and between Wage and Value and the tables are a little larger. Goalkeepers had their shooting and tackle adjusted, but their wages and values are not well balanced yet, so just ignore it for now.

Tuesday, July 24, 2007

Players list sorting

It is now possible to sort the players list by any column, one at a time. Main squad and youths are sorted separately. Below are some screenshots of main squad sorting.




Sorted by position. (default)




Sorted by player age.




Sorted by shooting.


Notice that age is sorted in ascending order, but shooting (as well as all skills, value and wage) is sorted in descending order. And if you are a good observer you'll have noticed that we've already added Control as a player skill.

Thursday, July 19, 2007

Formation Screen and Icon

Made a few suggested changes to the formation screen. Danilo is working on the double player bug which seems to be just a graphical glitch because of the script's asynchronous communication.



Also made a favicon for the game:

Wednesday, July 18, 2007

Formation Screen

This screenshot shows the new formation screen and layout:
  • textured field
  • shorter header with all new icons
  • watermarked logo on the right to save some space
Still some work to do, but I hope you all like it. Cheers ^^

Tuesday, July 17, 2007

National Cup matches, as promised


This screen shows the national cup matches per round. The two legs results are displayed side-by-side. As the country used to test had only 20 teams, the first round had fewer matches and not all teams played on it.

Thursday, July 12, 2007

Player Info


This is our initial version for the player info screen. There you can see all the existing player attributes, contract information, current and previous club. It is also possible to take actions such as fire the player, transfer or loan list him and renew the contract when near contract end. When teams are negotiating with the player their names are displayed below the action links.

Tuesday, July 10, 2007

Player List screen


This is our current version of the player list screen, displayng the name, age, position, side, attributes, wage and value. The lower table displays youth players. As you can see, the players are highlighted as you pass the mouse over them.

Saturday, July 7, 2007

Division Table



First and second brazilian divisions. Relegation spots marked in red, promotion spots marked in blue. Icosn identify whether a team is already controlled by a human manager or not.