Another option would be put the offensive midfielder as a defensive attacker. I think you got it. Let me know if this works for you guys ;-)
Showing posts with label screenshots. Show all posts
Showing posts with label screenshots. Show all posts
Friday, August 31, 2007
Diamond formation
I see a lot of people wanting to use a 4-4-2 diamond formation. Due to our mentality feature, it is not possible to put the defensive and offensive midfielders in the central midfield zone. That's why I'm posting this screenshot as an alternate diamond formation, putting the defensive midfielder as an offensive central defender.

Another option would be put the offensive midfielder as a defensive attacker. I think you got it. Let me know if this works for you guys ;-)
Another option would be put the offensive midfielder as a defensive attacker. I think you got it. Let me know if this works for you guys ;-)
Thursday, August 23, 2007
Friendlies
It is now possible to invite other teams to friendly matches.


The turn you select must be at least the current turn + 1 and at most the last season turn. You can't schedule friendlies for the next season, at least on our first version. You can have more than one invitation for the same turn, but when the first invitation is accepted, the others are automatically cancelled/rejected. Invitations not answered until the turn when the match was supposed to happen are automatically cancelled. National cup matches cause friendlies and invitations scheduled to the same turn to be cancelled. AI teams can be invited to friendlies, but may reject the invitation.
The turn you select must be at least the current turn + 1 and at most the last season turn. You can't schedule friendlies for the next season, at least on our first version. You can have more than one invitation for the same turn, but when the first invitation is accepted, the others are automatically cancelled/rejected. Invitations not answered until the turn when the match was supposed to happen are automatically cancelled. National cup matches cause friendlies and invitations scheduled to the same turn to be cancelled. AI teams can be invited to friendlies, but may reject the invitation.
Manager Settings Screen / Donator Flag
Wednesday, August 22, 2007
Players evolution on the way
Saturday, August 18, 2007
Players Unavailability
I guess that you guys, based on our history, were not expecting new features on the weekend. But hey, we wanted to surprise our readers! And also say: gee, we are really hard working on this game, you can count on us ;) !
RubySoccer is now able to show/deal-with the "suspensions status" of your team players. One can think: but how is that? Elementary, my dear Watson.
Here are the rules that we have decided to apply:
1. Cards have single competition effects. Which means that if your player receives a card in one competition, that will only affect that particular competition;
2. Two yellow cards received in the same or in different matches will suspend your player for that competition next fixture. The yellow card icon is just a warning: "hey, if this guy receives another card, he will be out of next game!";
3. A single red card will also have the above effect;
4. Injured players can´t play any matches at all (DUH!);
5. You can still drag and drop players in any status into any formation. A warning message will be displayed if any of your next fixture selected formation players are not going to make it for the game;
6. Formation field players that have no game conditions (suspensions/injuries) will be automatically replaced by the best fit (for his position) team mate, before a match starts.

ps: the screenshot shows another interesting aspect of rubysoccer. note one of the formation names.
RubySoccer is now able to show/deal-with the "suspensions status" of your team players. One can think: but how is that? Elementary, my dear Watson.
Here are the rules that we have decided to apply:
1. Cards have single competition effects. Which means that if your player receives a card in one competition, that will only affect that particular competition;
2. Two yellow cards received in the same or in different matches will suspend your player for that competition next fixture. The yellow card icon is just a warning: "hey, if this guy receives another card, he will be out of next game!";
3. A single red card will also have the above effect;
4. Injured players can´t play any matches at all (DUH!);
5. You can still drag and drop players in any status into any formation. A warning message will be displayed if any of your next fixture selected formation players are not going to make it for the game;
6. Formation field players that have no game conditions (suspensions/injuries) will be automatically replaced by the best fit (for his position) team mate, before a match starts.
ps: the screenshot shows another interesting aspect of rubysoccer. note one of the formation names.
Friday, August 17, 2007
The substitute
Wednesday, August 15, 2007
Yellow card!
Thursday, August 9, 2007
Match Report
This is the Match Report screen. There you can see the match result, overall statistics and the players who have played the match along with the positions in which they played and their ratings. The link "Match Full Replay" displays our current static version of the replay, not that one we announced is being developed. A few improvements will be done before the beta, like listing who scored the goals and when, and displaying cards and injuries.
The screenshot also shows the new icons disposition at the top. We've changed it in order to make room for more icons. The tree icons that look the same are, in fact, the same, but they don't link you to the same screen, we just don't have all the icons needed yet.
Friday, August 3, 2007
Thursday, August 2, 2007
Real Mail system
We wrote some code for our email system / email templates. And some of it is already used at the user registration page. When you register at RubySoccer, you will receive an email like the one below.

UPDATE! : The manager can now also receive his game emails on his real email box. That will be configurable on the manager setup screen. (An user can have a manager in each of the dimensions and control, for each one of them, the "wants to receive email" option).
UPDATE! : The manager can now also receive his game emails on his real email box. That will be configurable on the manager setup screen. (An user can have a manager in each of the dimensions and control, for each one of them, the "wants to receive email" option).
Thursday, July 26, 2007
Transfer, Loan and Contract icons
Wednesday, July 25, 2007
New icons and spacing on players list
There are some new icons in the players list screen. In the screenshot above you can see the ones for yellow card, red card and injury. There will be others for contract expiring, transfer listed and loan listed.
We've also applied some of alexandre's and leehamo's suggestions. There is a little more space between Ctr and Wage and between Wage and Value and the tables are a little larger. Goalkeepers had their shooting and tackle adjusted, but their wages and values are not well balanced yet, so just ignore it for now.
Tuesday, July 24, 2007
Players list sorting
It is now possible to sort the players list by any column, one at a time. Main squad and youths are sorted separately. Below are some screenshots of main squad sorting.

Sorted by position. (default)

Sorted by player age.

Sorted by shooting.
Notice that age is sorted in ascending order, but shooting (as well as all skills, value and wage) is sorted in descending order. And if you are a good observer you'll have noticed that we've already added Control as a player skill.
Sorted by position. (default)
Sorted by player age.
Sorted by shooting.
Notice that age is sorted in ascending order, but shooting (as well as all skills, value and wage) is sorted in descending order. And if you are a good observer you'll have noticed that we've already added Control as a player skill.
Thursday, July 19, 2007
Formation Screen and Icon
Wednesday, July 18, 2007
Formation Screen
Tuesday, July 17, 2007
National Cup matches, as promised
Thursday, July 12, 2007
Player Info
This is our initial version for the player info screen. There you can see all the existing player attributes, contract information, current and previous club. It is also possible to take actions such as fire the player, transfer or loan list him and renew the contract when near contract end. When teams are negotiating with the player their names are displayed below the action links.
Tuesday, July 10, 2007
Player List screen
Saturday, July 7, 2007
Division Table
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